/*
Copyright (C) 2009 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

class Map;
class Player;
class ObjectMoving;
struct Position;

class PvP {
private:
	Map* map;
public:
	PvP(Map* map);
	void startPvP();
	void endPvP();
	void hitPlayer(Player* hitter, Player* player, int damage);
	void movePlayer(Player* player, Position& pos, ObjectMoving& moving);
	void showPvP(Player* player);
};
